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Hypergun is a weapon introduced in Cluck of the Dark Side, and your starting weapon in that game. It's the latest word of destruction from the people who brought you the Boron Railgun. This page describes the version seen in Cluck of the Dark Side.

Strategy

Instead of firing metalloid chunks, it's purely energy based. It's capable of rotating its output vector around, allowing you to cover a wider area with this weapon compared to its predecessors. The automatic firerate at the beginning is decent, and it speeds up with increasing power levels. If you're going to use automatic fire, watch out for Overheating.

It's available from Chapter 1.

In Universe, it's unlocked from Tier 6.

Pros

  • Decent damage.
  • Fast firerate.
  • Fast projectiles.
  • Energy bolts spread, then straighten and then converge in a fixed pattern, offering a good degree of versatility.

Cons

  • Overheats much quicker on later power levels.
  • Slower automatic firerate with low firepower compared to its predecessors.
  • Manual fire isn't much better on later power levels.
  • Weighs a lot.

It's a member of the Nuclear group, so it has its weaknesses and strengths.

Weakness of:

Strength of:

Item

Like other weapons, the Hypergun exists as an item that can be bought either in the galactic shop or at Heroware stores. Its price in the galactic shop is 299 Key, and upgrades cost 127 Key, with the total expenditure being 1,315 Key. Without upgrading, it weighs 450kg and uses up 245 KW of energy. After fully upgrading, it weighs 970kg and uses up 310 KW of energy.

Power Levels

This weapon has 12 power levels.

Image Name Description
HypergunLV1
Level 0 (⚡0)
Projectiles: One Strong from the tip

Base damage per volley: 150 (1x150)
Firerate (max/automatic): 6.5/s / 5/s

HypergunLV2
Level 1 (⚡1)
The shooting pattern for projectiles fired from the front weapon pods is: straight up, outwards 1.875 degrees, outwards 3.75 degrees, outwards 1.875 degrees, straight up, inwards 1.875 degrees, inwards 3.75 degrees, inwards 1.875 degrees.

Projectiles: Two Weak from the front weapon pods
Base damage per volley: 180 (2x90)
Firerate (max/automatic): 6.5/s / 5.26/s

HypergunLV3
Level 2 (⚡2)
Projectiles: One Strong from the tip and two Weak from the front weapon pods

Base damage per volley: 330 (1x150 + 2x90)
Firerate (max/automatic): 6.5/s / 5.26/s

HypergunLV4
Level 3 (⚡3)
Projectiles: Three Strong from the tip and the front weapon pods

Base damage per volley: 450 (3x150)
Firerate (max/automatic): 6.5/s / 5.55/s

HypergunLV5
Level 4 (⚡4)
Projectiles fired from the rear weapon pods follow a similar pattern to the ones fired from the front weapon pods, but it's 2x slower.

Projectiles: Two Strong from the front weapon pods and two Weak from the rear weapon pods
Base damage per volley: 480 (2x150 + 2x90)
Firerate (max/automatic): 6.5/s / 5.55/s

HypergunLV6
Level 5 (⚡5)
Projectiles: Four Strong from the weapon pods

Base damage per volley: 600 (4x150)
Firerate (max/automatic): 6.5/s / 5.88/s

HypergunLV7
Level 6 (⚡6)
Projectiles: Five Strong from the tip and the weapon pods

Base damage per volley: 750 (5x150)
Firerate (max/automatic): 6.5/s / 5.88/s

HypergunLV8
Level 7 (⚡7)
Projectiles fired further from the rear weapon pods follow a similar pattern to the ones from the front weapon pods, but it's 4x slower.

Projectiles: Four Strong from the weapon pods and additional two Weak further from the rear weapon pods
Base damage per volley: 780 (4x150 + 2x90)
Firerate (max/automatic): 6.5/s / 6.25/s

HypergunLV9
Level 8 (⚡8)
Projectiles: Four Strong from the weapon pods and additional two Strong further from the rear weapon pods

Base damage per volley: 900 (6x150)
Firerate (max/automatic): 6.5/s / 6.25/s

HypergunLV10
Level 9 (⚡9)
Projectiles: Five Strong from the tip and the weapon pods and additional two Weak further from the rear weapon pods

Base damage per volley: 930 (5x150 + 2x90)
Firerate (max/automatic): 6.5/s / 6.66/s

HypergunLV11
Level 10 (⚡10)
Projectiles: Five Strong from the tip and the weapon pods and additional two Strong further from the rear weapon pods

Base damage per volley: 1,050 (7x150)
Firerate (max/automatic): 6.5/s / 6.66/s

HypergunLV11
Level 11 (⚡20)
Only the firerate is improved.

Projectiles: Five Strong from the tip and the weapon pods and additional two Strong further from the rear weapon pods
Base damage per volley: 1,050 (7x150)
Firerate (max/automatic): 6.5/s / 10.2/s

Projectiles

This weapon has two types of projectiles.

Image Name Damage Description
HypergunWeak
Weak
90
Used in: power levels 1, 2, 4, 7, 9

Behavior: can go forward or to the sides

HypergunStrong
Strong
150
Used in: most power levels (0, from 2nd onward)

Behavior: can go forward or to the sides

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