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Vulcan Chaingun is a weapon introduced in Revenge of the Yolk. It's an unlockable since Ultimate Omelette. The bolt damage was also adjusted in that game, generally buffing damage output except for the last two power levels. This page describes the version seen in the episodes and Universe before version 5.1.

Strategy

It fires ultra-fast metal shards at an extremely fast rate, however each shard deals minimal damage. Concentrated fire will quickly tear through anything in its path. Manual fire isn't any better than automatic fire, so you'll have to watch out for Overheating.

It's available from Chapter 2 in Revenge of the Yolk. You can unlock this weapon for 75 in Ultimate Omelette and Cluck of the Dark Side. Even then, it won't appear until Chapter 5.

Pros

  • Fast firerate.
  • Very fast projectiles.

Cons

  • Requires automatic fire.
  • No spread.
  • Weak projectiles.
  • Has since been succeeded by the Boron Railgun and the Hypergun.

It's a member of the Hot group, so it has its weaknesses and strengths.

Weakness of:

Strength of:

Power Levels

This weapon has 12 power levels.

Image Name Description
Level 0 (⚡0)
Projectiles: One Weak fired from one of the front weapon pods, alternating between them

Base damage per volley (CI4/CI5): 70 (1x70)
Base damage per volley (CI3): 50 (1x50)
Firerate (max/automatic): 6.5/s / 10.2/s

Level 1 (⚡1)
Projectiles: Two Weak from the front weapon pods

Base damage per volley (CI4/CI5): 140 (2x70)
Base damage per volley (CI3): 100 (2x50)
Firerate (max/automatic): 6.5/s / 10.2/s

Level 2 (⚡2)
Projectiles: Three Weak from the tip and the front weapon pods

Base damage per volley (CI4/CI5): 210 (3x70)
Base damage per volley (CI3): 150 (3x50)
Firerate (max/automatic): 6.5/s / 10.2/s

Level 3 (⚡3)
Projectiles: Four Weak from the weapon pods

Base damage per volley (CI4/CI5): 280 (4x70)
Base damage per volley (CI3): 200 (4x50)
Firerate (max/automatic): 6.5/s / 10.2/s

Level 4 (⚡4)
Projectiles: One Medium from one of the front weapon pods and three Weak from the remaining ones

Base damage per volley (CI4/CI5): 300 (1x90 + 3x70)
Base damage per volley (CI3): 225 (1x75 + 3x50)
Firerate (max/automatic): 6.5/s / 10.2/s

Level 5 (⚡5)
Projectiles: Two Medium from the front weapon pods and two Weak from the rear weapon pods

Base damage per volley (CI4/CI5): 320 (2x90 + 2x70)
Base damage per volley (CI3): 250 (2x75 + 2x50)
Firerate (max/automatic): 6.5/s / 10.2/s

Level 6 (⚡6)
Projectiles: One Weak from one of the rear weapon pods and three Medium from the remaining ones

Base damage per volley (CI4/CI5): 340 (3x90 + 1x70)
Base damage per volley (CI3): 275 (3x75 + 1x50)
Firerate (max/automatic): 6.5/s / 10.2/s

Level 7 (⚡7)
Projectiles: Four Medium from the weapon pods

Base damage per volley (CI4/CI5): 360 (4x90)
Base damage per volley (CI3): 300 (4x75)
Firerate (max/automatic): 6.5/s / 10.2/s

Level 8 (⚡8)
Projectiles: One Strong from one of the front weapon pods and three Medium from the remaining ones

Base damage per volley (CI4/CI5): 390 (1x120 + 3x90)
Base damage per volley (CI3): 350 (1x125 + 3x75)
Firerate (max/automatic): 6.5/s / 10.2/s

Level 9 (⚡9)
Projectiles: Two Strong from the front weapon pods and two Medium from the rear weapon pods

Base damage per volley (CI4/CI5): 420 (2x120 + 2x90)
Base damage per volley (CI3): 400 (2x125 + 2x75)
Firerate (max/automatic): 6.5/s / 10.2/s

Level 10 (⚡10)
Projectiles: Four Strong from the weapon pods

Base damage per volley (CI4/CI5): 480 (4x120)
Base damage per volley (CI3): 500 (4x125)
Firerate (max/automatic): 6.5/s / 10.2/s

Level 11 (⚡20)
Projectiles: Five Strong from the weapon pods and the tip

Base damage per volley (CI4/CI5): 600 (5x120)
Base damage per volley (CI3): 625 (5x125)
Firerate (max/automatic): 6.5/s / 10.2/s

Projectiles

This weapon has three types of projectiles.

Image Name Damage Description
Weak
70 (CI4/CI5)
50 (CI3)
Used in: first power levels (until 7th)

Behavior: goes forward

Medium
90 (CI4/CI5)
75 (CI3)
Used in: intermediate power levels (from 4th to 9th)

Behavior: goes forward

Strong
120 (CI4/CI5)
125 (CI3)
Used in: later power levels (from 8th)

Behavior: goes forward

Gallery

Trivia

  • The Vulcan Chaingun used to be widely regarded as the worst weapon (even by InterAction studios), which is why it was redesigned in Universe.
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Other CoinKey
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Game Mechanics CheatsBonusesDifficultyMultipliersAwardsOverheatUnlockablesWeapon GroupsLives
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VE
Weapons
Regular Ion BlasterNeutron GunLaser CannonVulcan ChaingunLightning FryerPlasma RifleUtensil Poker
Superweapons MissilesMines
Areas
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Characters
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Items
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